Biohazard Outbreak File#1 is back online

short notes for those not reading all the forums

Postby Hunk_4TH » Tue Dec 10, 2013 7:34 pm

Thanks so much fog and isles! Been waiting for this to come back online forever :D
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Fat PS2 with FMCB/Network adapter and 80gb HDD loading iso via HDloader
PCSX2 1.2.1 with DEV9ghzdrk-r5822
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Postby GeorgeHamilton » Tue Dec 10, 2013 7:37 pm

Great work fog! I absolutely enjoy file 1. Can't wait to play. :)
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Postby deadwalking12345 » Tue Dec 10, 2013 8:06 pm

the_fog wrote:
deadwalking12345 wrote:Would you need to set up a new connection setting for file#1? Or can you just use the preconfigured setting you created with file#2?

Simply use the working one for file#2 and everything's fine.

Thanks fog!
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Runs nearly perfect with 4 devices using the router (2pc's, a laptop, and a ps3/Xbox)
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Postby VirusPunk » Tue Dec 10, 2013 8:18 pm

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Postby Erick1294 » Tue Dec 10, 2013 8:32 pm

The_Frog, thank you for bringing back another game, awesome news. I hope you get to enjoy it with us sometime. Also, happy birthday!
Edit: Do we need the Japanese game to play as with File #2?
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Postby the_fog » Tue Dec 10, 2013 9:15 pm

Erick1294 wrote: Do we need the Japanese game to play as with File #2?

Definately the japanese version.
difficult but not impossible...
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Postby Nuclear Elixir » Tue Dec 10, 2013 9:16 pm

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Postby myabsolution » Tue Dec 10, 2013 9:48 pm

Awesome news! Thanks!
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Postby RE_Freak » Wed Dec 11, 2013 5:34 am

Cheers man, thanks a lot for getting file 1 back up and running. 8)

Bob feels the hunger...
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Postby Leny » Wed Dec 11, 2013 5:40 am

I experienced some bugs on file 1 and some errors.... I am willing to help if I am a beta tester again.
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Postby the_fog » Wed Dec 11, 2013 7:30 am

Leny wrote:I experienced some bugs on file 1 and some errors.... I am willing to help if I am a beta tester again.

Leny, blackmailing doesn't work, it only weakens your position. It's your choice to share bugs/errors you found with the community. If you don't want the server to be improved and only want to play the games for free, well, noone will blame you, 95% of the users have the same attitude.
difficult but not impossible...
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unaltered original discs
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Postby residenteviloutbreak » Wed Dec 11, 2013 8:15 am

Just logged in today to totally be blown away. How did you keep that under wraps? You guys are awesome. Once I fix my PS2, I know what I am playing. :P
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Postby residenteviloutbreak » Wed Dec 11, 2013 10:23 am

residenteviloutbreak wrote:Just logged in today to totally be blown away. How did you keep that under wraps? You guys are awesome. Once I fix my PS2, I know what I am playing. :P

Sorry cant edit posts. Anyways, will it be possible that the NTSC-UC versions will be supported at a later date? That would actually be best, because in all honesty I personally think there are more english speakers here who would prefer that anyways.
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Postby the_fog » Wed Dec 11, 2013 12:51 pm

residenteviloutbreak wrote:will it be possible that the NTSC-UC versions will be supported at a later date?

Short:
I am nearly 100% sure that this will not happen.

Medium:
Give me packet captures for those games, the original server software, a good documentation about the used SN@P version or captures from other PS2 SN@P games and I might be able to make it possible.

Long:
The two Biohazard Outbreak servers took a lot of time to create. And to be honest, even with the packet captures it was quite hard to figure everything out. Without them I am sure we would have given up a long time ago. The problem is that the used middleware is very different between the NTSC-J and the NTSC-U version of the game. They used SN@P instead of KDDI and as far as I know nobody has the packet captures for the NTSC-U games (not even for any other SN@P based game). My only option would be to reverse engineer the game executable and guess the packet structure, the inner workings of the client and what the server would have to send to make the client work correctly. This is a task that takes months if you're doing it fulltime and if you have the proper software. I lack of both (time and software). So unless someone comes and pays my bills for a half year or so, buys the needed software and has very good arguments why another Outbreak server should be created, the chances of a comeback for Outbreak NTSC-U online are slim to zero. I mean, really, the only reason to create a REOB NTSC-U server would be to show that it's possible. The different language is not argument enough.
difficult but not impossible...
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unaltered original discs
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Postby Silent Hell » Wed Dec 11, 2013 2:44 pm

This was a great year for several projects. 8)

SaveMGO got a new server, Project M released version 3.0 including all characters, and we got 2 new servers for both Outbreaks.

2013 was a great year.
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I'm the co-creator of the Outbreak translation pack. PM me if you need the patches.
Also, check out my super awesome CHEAT SHEET 4/20/2014
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